티스토리 뷰

메이플스토리의 구애의 춤을 만들어 보았습니다.



모양에 맞는 방향키를 누르시면 됩니다.



클리어 화면입니다.



소스코드입니다.

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#include<stdio.h>
#include<windows.h>
#include<time.h>
#include<conio.h>
#include<stdlib.h>
 
#define _CRT_SECURE_NO_WARNINGS
#define LEFT 75
#define RIGHT 77
#define UP 72
#define DOWN 80 // 8~11번째 줄 키보드 방향키 아스키코드값
#define DanceBoard_X 39 // Dance 가로크기
#define DanceBoard_Y 4 // Dance 세로크기
#define Void 0 // 빈 부분
#define True 1
#define False 0
#define Fail 200 // 실패 플래그 값
 
int DanceBlocks[4][4][4] = {
    //위방향 화살표
    { 0,UP,0,0,
    UP,DOWN,UP,0,
    0,1,0,0,
    0,1,0,0 },
    //아래방향 화살표
    { 0,1,0,0,
    0,1,0,0,
    DOWN,UP,DOWN,0,
    0,DOWN,0,0 },
    //왼쪽방향 화살표
    { 0,LEFT,0,0,
    LEFT,RIGHT,1,1,
    0,LEFT,0,0,
    0,0,0,0 },
    //오른쪽방향 화살표
    { 0,0,RIGHT,0,
    1,1,LEFT,RIGHT,
    0,0,RIGHT,0,
    0,0,0,0 }
};
//리듬게임 블럭 모양 저장
int DanceBoard[DanceBoard_Y + 1][DanceBoard_X + 1] = { 0, }; // 리듬게임 보드 저장
int DanceBoardCpy[DanceBoard_Y + 1][DanceBoard_X + 1]; // 리듬게임 보드 저장 카피
int DanceSave[8] = { 0, }; // 리듬게임 블럭 저장
int DanceType; // 화살표 저장
int keyinput; // 키 입력 받기
int Dance_X, Dance_Y; // 리듬게임 위치 저장
int DanceSuccess = 0; // 리듬게임 라운드
int DanceSuccessFlag = True; // 리듬게임 성공 플래그
int DanceFail; // 리듬게임 실패
int DanceGet = 0; // 리듬게임 성고
double DanceTime = 60; // 리듬게임 시간
int ColorOption = 15; // 컬러 저장
 
void Consolecolor(int color); // 콘솔 색깔 변경
void removeCursor(void); // 커서 지우기
void Reset_DanceBoardCpy(void); // DanceBoardCpy 초기화
void gotoxy(int x, int y); // 좌표 설정
void DanceOutput(void); // 리듬게임 출력
int DanceTimer(void); // 리듬게임 시간 계산
void DanceMap(void); // 리듬게임 맵 생성
void DanceDrow(void); // 리듬게임 블럭 그리기
int DanceRound(void); // 리듬게임 라운드
void DanceBreak(int Keyinput, int num); // 리듬게임 블럭 파괴
void DanceKeyinput(void); // 리듬게임 키 입력 받기
void DanceEnd(void); // 리듬게임 종료
 
int main(void)
{
    keyinput = 0;
 
    srand(time(NULL));
 
    removeCursor();
    system("cls");
        Reset_DanceBoardCpy();
        DanceMap();
        while (1) {
            DanceTimer();
            if (DanceTimer() == Fail)
                break;
            if (DanceSuccessFlag == True) {
                Reset_DanceBoardCpy();
                DanceOutput();
            }
            DanceKeyinput();
            DanceDrow();
            if (DanceSuccess == 20)
                break;
        }
        DanceEnd();
}
// 메인 함수
 
void Consolecolor(int color) {
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color);
}
 
void removeCursor(void)
{
    CONSOLE_CURSOR_INFO curInfo;
    GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &curInfo);
    curInfo.bVisible = 0;
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &curInfo);
}
 
void gotoxy(int x, int y)
{
    COORD pos = { 2 * x,y };
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
 
void DanceOutput(void) {
 
    int i, j, k;
 
    Dance_X = 1;
    Dance_Y = 4;
 
    for (k = 0; k < DanceRound(); k++) {
        DanceType = rand() % 4;
        switch (DanceType) {
        case 0:
            DanceSave[k] = UP;
            break;
        case 1:
            DanceSave[k] = DOWN;
            break;
        case 2:
            DanceSave[k] = LEFT;
            break;
        case 3:
            DanceSave[k] = RIGHT;
            break;
        }
 
        for (i = 0; i <= 3; i++) {
            for (j = 0; j <= 3; j++) {
                if (DanceBlocks[DanceType][i][j] >= 1) {
                    DanceBoard[i][j + (5 * k)] = DanceBlocks[DanceType][i][j];
                }
            }
        }
    }
    DanceSuccessFlag = False;
}
 
int DanceTimer(void)
{
 
    DanceTime = DanceTime - 0.01;
    Sleep(10);
    if (DanceTime > 0) {
        gotoxy(19, 0); printf("%.2lf초", DanceTime);
    }
    else if (DanceTime <= 0) {
        gotoxy(19, 0); printf("0.00초");
    }
    if (DanceTime <= 0)
        return Fail;
}
 
void DanceMap(void) {
    gotoxy(15, 0); puts("시간 : "); gotoxy(33, 0); puts("성공횟수 :");
    Consolecolor(15);
    gotoxy(0, 13); printf("                                                                    ■■■■■■");
    gotoxy(0, 14); printf("                                                                  ■■■■■■■");
    gotoxy(0, 15); printf("  ●                                                            ■■■■■■■■");
    Consolecolor(4);
    gotoxy(0, 16); printf("  ■                                                              ■■■■■■■");
    gotoxy(0, 17); printf("  ■                                                              ■      ■■■");
    gotoxy(0, 18); printf("  ■                                                              ■      ■■■");
    gotoxy(0, 19); printf("  ■"); Consolecolor(15); gotoxy(18, 19); printf("●"); Consolecolor(4); gotoxy(33, 19); printf("■      ■■■");
    gotoxy(0, 20); printf("  ■");
    Consolecolor(15);
    gotoxy(2, 20); printf("┼──┼─┼─┼──┼──┼─┼▲─┼─┼─┼─┼──┼─┼┤");
    Consolecolor(4);
    gotoxy(33, 20); printf("■      ■■■");
    Consolecolor(10);
    gotoxy(0, 21); printf("■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■");
    Consolecolor(6);
    gotoxy(0, 22); printf("■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■");
    gotoxy(0, 23); printf("■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■");
    gotoxy(0, 24); printf("■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■");
    Consolecolor(ColorOption);
}
 
void DanceDrow(void) {
 
    int i, j;
    for (i = 0; i <= DanceBoard_X; i++) {
        for (j = 0; j <= DanceBoard_Y; j++) {
            if (DanceBoard[j][i] != DanceBoardCpy[j][i]) {
                gotoxy(Dance_X + i, Dance_Y + j);
                switch (DanceBoard[j][i])
                {
                case UP:
                    printf("▲");
                    break;
                case DOWN:
                    printf("▼");
                    break;
                case LEFT:
                    printf("◀");
                    break;
                case RIGHT:
                    printf("▶");
                    break;
                case 1:
                    printf("■");
                    break;
                case Void:
                    printf("  ");
                    break;
                }
            }
        }
    }
    gotoxy(38, 0); printf("%2d", DanceSuccess);
 
    for (i = 0; i <= DanceBoard_X; i++) {
        for (j = 0; j <= DanceBoard_Y; j++) {
            DanceBoardCpy[j][i] = DanceBoard[j][i];
        }
    }
 
}
 
void Reset_DanceBoardCpy(void) {
    int i, j;
 
    for (i = 0; i <= DanceBoard_Y; i++) {
        for (j = 0; j <= DanceBoard_X; j++) {
            DanceBoardCpy[i][j] = 100;
        }
    }
}
 
int DanceRound(void) {
 
    if (0 <= DanceSuccess&&DanceSuccess < 5) {
        return 4;
    }
    else if (5 <= DanceSuccess&&DanceSuccess < 10) {
        return 6;
    }
    else if (10 <= DanceSuccess&&DanceSuccess < 15) {
        return 7;
    }
    else if (15 <= DanceSuccess&&DanceSuccess < 20) {
        return 8;
    }
}
 
void DanceBreak(int Keyinput, int num) {
 
    int i, j, k;
 
    if (Keyinput == True) {
        for (i = 0; i <= 3; i++) {
            for (j = 0; j <= 3; j++) {
                if (DanceBoard[i][j + (5 * num)] >= 1)
                    DanceBoard[i][j + (5 * num)] = Void;
            }
        }
        DanceGet += 1;
    }
 
    if (Keyinput == False)
    {
        for (k = 0; k < DanceRound(); k++) {
            switch (DanceSave[k]) {
            case UP:
                for (i = 0; i <= 3; i++) {
                    for (j = 0; j <= 3; j++) {
                        DanceBoard[i][j + (5 * k)] = DanceBlocks[0][i][j];
                    }
                }
                for (i = 0; i <= 3; i++) {
                    for (j = 0; j <= 3; j++) {
                        if (DanceBlocks[0][i][j] >= 1)
                            DanceBoard[i][j + (5 * k)] = DanceBlocks[0][i][j];
                    }
                }
                break;
            case DOWN:
                for (i = 0; i <= 3; i++) {
                    for (j = 0; j <= 3; j++) {
                        if (DanceBlocks[1][i][j] >= 1)
                            DanceBoard[i][j + (5 * k)] = DanceBlocks[1][i][j];
                    }
                }
                break;
            case LEFT:
                for (i = 0; i <= 3; i++) {
                    for (j = 0; j <= 3; j++) {
                        if (DanceBlocks[2][i][j] >= 1)
                            DanceBoard[i][j + (5 * k)] = DanceBlocks[2][i][j];
                    }
                }
                break;
            case RIGHT:
                for (i = 0; i <= 3; i++) {
                    for (j = 0; j <= 3; j++) {
                        if (DanceBlocks[3][i][j] >= 1)
                            DanceBoard[i][j + (5 * k)] = DanceBlocks[3][i][j];
                    }
                }
                break;
            }
        }
        DanceGet = 0;
    }
}
 
void DanceKeyinput(void) {
 
    keyinput = 0;
 
    if (kbhit()) {
 
        keyinput = getch();
 
        switch (keyinput) {
        case UP:
            if (DanceSave[DanceGet] == UP) {
                DanceBreak(True, DanceGet);
            }
            else if (DanceSave[DanceGet] != UP) {
                DanceBreak(False, DanceGet);
            }
            break;
        case DOWN:
            if (DanceSave[DanceGet] == DOWN) {
                DanceBreak(True, DanceGet);
            }
            else if (DanceSave[DanceGet] != DOWN) {
                DanceBreak(False, DanceGet);
            }
            break;
        case LEFT:
            if (DanceSave[DanceGet] == LEFT) {
                DanceBreak(True, DanceGet);
            }
            else if (DanceSave[DanceGet] != LEFT) {
                DanceBreak(False, DanceGet);
            }
            break;
        case RIGHT:
            if (DanceSave[DanceGet] == RIGHT) {
                DanceBreak(True, DanceGet);
            }
            else if (DanceSave[DanceGet] != RIGHT) {
                DanceBreak(False, DanceGet);
            }
            break;
        }
    }
 
    if (DanceGet == DanceRound()) {
        ++DanceSuccess;
        DanceGet = 0;
        DanceSuccessFlag = True;
    }
}
 
void DanceEnd(void) {
 
    if (DanceTime <= 0)
    {
        for (int a = 3; a < 10; a++) {
            gotoxy(0, a);
            puts("                                                                                ");
        }
 
        gotoxy(4, 3); puts("■■■■■      ■      ■■■■■  ■");
        gotoxy(4, 4); puts("■             ■■         ■      ■");
        gotoxy(4, 5); puts("■            ■  ■        ■      ■");
        gotoxy(4, 6); puts("■■■■■   ■■■■       ■      ■");
        gotoxy(4, 7); puts("■          ■      ■      ■      ■");
        gotoxy(4, 8); puts("■          ■      ■      ■      ■");
        gotoxy(4, 9); puts("■          ■      ■  ■■■■■  ■■■■■");
        for (int b = 0; b < 3; b++) {
            Sleep(1000);
            gotoxy(28 + (2 * b), 9); printf("●");
        }
    }
    if (DanceTime > 0) {
        for (int a = 3; a < 10; a++) {
            gotoxy(0, a);
            puts("                                                                                ");
        }
        gotoxy(4, 3); puts("  ■■■    ■          ■■■■■      ■      ■■■■    ■  ■");
        gotoxy(4, 4); puts("■      ■  ■          ■             ■■     ■      ■  ■  ■");
        gotoxy(4, 5); puts("■          ■          ■            ■  ■    ■      ■  ■  ■");
        gotoxy(4, 6); puts("■          ■          ■■■■■   ■■■■   ■■■■    ■  ■");
        gotoxy(4, 7); puts("■          ■          ■          ■      ■  ■      ■  ■  ■");
        gotoxy(4, 8); puts("■      ■  ■          ■          ■      ■  ■      ■        ");
        gotoxy(4, 9); puts("  ■■■    ■■■■■  ■■■■■  ■      ■  ■      ■  ●  ●");
    }
    Sleep(3000);
}


수정사항,오류지적 감사합니다.


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